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Sunday, March 31, 2013

SpongeBob Squarepants: Flying Dutchman PlayStation 2 Cheats

Level select
Press Start to pause game play, then hold L1 + R2 + Square + Circle (in order) to display the current level number at the top part of the screen. Press L1 to choose a new level, then press Select to resume the game at that point.

Jelly fishing gear costume
At the Krusty Krab, body slam the target. A tent will appear and you will have the jelly fishing gear costume.

Mermaid man costume
In downtown (construction site), deliver Krabby Patties to Patrick and he will give it to you.

Reep blower costume
In Jelly Fish Fields, win the 100 jelly fishing contest. Your prize will be the Reep Blower costume.

Goo Lagoon: Letter tile B
On the to do list in Goo Lagoon, on the job where it says "To the crows nest", it really means the top of the old, junky ship wreck where you have a karate match with Larry the Lobster. Go to the part of the ship that is moving. When the pole gets low, jump on it. It will go high again and you will get a letter tile.

Goo Lagoon: Letter tile P
Use the following tip in the Beach Area to get atop the juice cart to get the letter "P". When you first enter Goo Lagoon, you will notice the bus stop that takes you back to Bikini Bottom. A short distance from that is a lifeguard and a lifeguard tower. This is not the lifeguard tower referred to in the following steps. Further down the beach, you will find another lifeguard and lifeguard tower. SpongeBob actually asks this particular lifeguard if he can sit up in his tower. The lifeguard's response is something to the effect that he may not sit in his tower, and tells SpongeBob to, "Beat it, runt." This lifeguard and his successors are the ones you will have to defeat. You can use any of SpongeBob's costumes while battling the lifeguards, although it is easier in the Mermaid Man outfit -- pelt them with waterballs, as opposed to trying to land a belly-flop or hit them with the fishing net. After defeating the first lifeguard, a new lifeguard appears in a new tower. There are about five lifeguards to defeat, each one bringing a new tower, which essentially builds a bridge over towards the juice cart. Near the first lifeguard tower and along the shoreline, you will find two rocks close together. High jump up onto the lower of the two, then jump and glide to the other rock. From the second rock, you will be able to get to the first lifeguard tower by performing a high-jump and glide. Keep repeating this maneuver until you have crossed all of the lifeguard towers and make it on top of the juice cart to collect the letter "P". Coincidentally, it is easier to jump from on top of the juice cart to the umbrella near the shoreline. Leave this umbrella stationary. Do not use your Reef Blower on the pinwheel to start the umbrella gyrating. If you do, you will have a hard time getting the Sand Dollar on top of it. For that matter, you may have a hard time landing on the umbrella at all since it turns so quickly. Other notes of interest: If you become frustrated while trying to achieve objectives, and leave the beach area for any other area within Goo Lagoon, any extra lifeguard towers you created will have disappeared when you return to the beach area, leaving you with the original lifeguard tower and you will have to start over in defeating the lifeguards to get the other towers back. The same is true if you used the Reef Blower on the umbrellas to start them turning/gyrating. When you return from a different area, they will all be stationary, and you will have to use the Reef Blower to start them turning again.

The Dutchman's Graveyard: Extra lives
When you are getting "booty", look around where you find the booty. Whenever there is booty, there are some lives.

Midway games: Finding Plankton
Before you can get Plankton, you have to complete the Bikini Bottom, Down Town, Tree Dome, Jelly Fish Fields, and Goo Lagoon levels; and have to get all the other letter tiles at Chum World. Go to the area where the back entrance of the "Big Top" is located. You will see a black speck holding up a letter tile. That little black speck is Plankton. You will have to chase him. The best strategy for this is rolling. When you are directly behind him, jump. If you get him, you will get the letter tile . If you lose, he will yell and jump into a vent . You will then have to go back to where you started and try again. Do not try sneaking up on him from behind -- it does not work. Then, you get to go treasure hunting.

Tree Dome: Running on the Hamster Wheel
Before you jump on the Hamster Wheel, change into your "Fishing Gear" costume. Then, jump on the wheel and keep jumping until the timer reaches zero.

Catch the Bees and the Wasps
Get the fishing costume. Catch the Bee and the Wasps. The Bees are up in the tree and the Wasps are down flying by the ground.

Catch the bees in the Tree dome
To catch the bees in the tree dome you must get "fishing costume" and catch them with your net.

Saturday, March 30, 2013

Splinter Cell PlayStation 2 Cheats

Wrong bathroom
Enter the restaurant through the front doors (the glass ones). Follow it around the corner going towards the kitchen and wait. Two guards will talk for a bit. After they finish, a male guard gets up and goes to the bathroom, but goes into the women's door.

Unlimited ammunition
When you get to the roof of the restaurant, go across the planks to enter the rundown building. When the guard appears, kill him. Pick up the sachet he leaves. You will get a Data Stick. Run over him and you will get some ammunition for your pistol. If you have full ammunition for the gun (60 bullets), fire one and run over to him again. You will get more ammunition. Whenever you do not have full ammunition, you can repeat this as many times as desired.

Frozen man
In the room with the hole in the wall and the Medical Kit placed to the side of it, enter the hole. Press L3 to place your back to the wall and try sliding left while the camera angle is at an "awkward" position. Sometimes you will find that Sam will begin to tremble as a result of a glitch in the auto camera angle, causing it to move uncontrollably. Following this, even though Sam can operate the goggles respectively (thermal and night vision), you may find that he becomes "stuck" in one position and cannot be moved at all (as if he has become jammed in the gap). Also, maneuvering the camera angle with the Right Analog-stick at this point may result in you being able to look through the wall in a glitched fashion. Other effects may include the camera angle (if moved too far in one direction) plunging all vision into complete blackness until it is moved again.

Keypad codes
Mission 1, Police Station
Blaustein's Back Door: 091772
Mission 4, CIA Headquarters
Technical Services Room: 7687
Backup Battery Room: 110598
Storage Room: 2977
Main Server Room: 2019
Weapons Testing Department: 110700
Smoking Area Door: 0614

Rifle rapid-fire
Equip the rifle and press L3. The bullets on the screen will be a bit darker. This indicates that you have switched to rapid-fire mode. Be careful, as you cannot simply hold the trigger as you could before; the gun will shoot as much until you release.

Better sniper mode accuracy
For better accuracy on sniper mode, hold L1. Note: This may take a few seconds to start.

Escaping a room full of soldiers
Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade(s), it is your chance to run for it.

Knock out an enemy
To knock out an enemy without killing him, equip the sticky camera and shoot it at his head. Aim slightly above the head to compensate for gravity. After he is down, pick up the sticky camera and use it again.
You can throw bottles to knock out guards. You must aim and hit them in the head.

Taking out two guards
Shoot a sticky camera near the guard closest to you. When he approaches, use the gas to knock him out. The other guard will approach to investigate. You must either shoot him with a non lethal round if you cannot have casualties, or take him out with a head shot if killing is sanctioned. This has to be done correctly or he will revive the guard that you knocked out.

Luring your enemy
To do this, find a can or glass bottle to pick up. Once obtained, move to a location, preferably dark. While hidden, throw the can or bottle to an open area with an enemy nearby. When thrown, the enemy will wonder what happened and walk towards that location. After you have drawn him out, you can take him out for an easy kill.

Hiding bodies
After you have disposed of enemies in an area, make sure that you still hide them, even though no one is nearby. Before going to another checkpoint, the alarm may ring, and it will say that a body was found. Try to hide all bodies in hidden areas for best results.

Quickly drop body
When moving a body. equip your weapon. This will automatically drop the body.

Hide face
Have the diversionary camera equipped with the SC-10. Press L1 button before you zoom in and fire it at a wall. If Sam is close to the wall, he will put his hand in front of the camera to hide his face. You can try this with any sticky camera, but you need to be close to the wall you shoot it on for him to cover it.

Abbatoir: Easy Kills
Before dropping into the freezer, while in the ceiling use your thermal goggles and take out the three guards.

Abbatoir: Protecting Hostages
When you enter the basement where the hostages are held, notice that there are two or three doors. Equip your Wall Mine and place them in front of the entrances. Do not place the Wall Mines near the entrance to which the turrets are placed. Instead, place them near the main entrance to the basement. Sections of partition of the animal pens will be exposed or seen when the guards enter, and they will through the middle and left entrances. Place the Wall Mines on the partitions enough to be in the middle of the entrance (in length) or in the close range of the door. Once they are set, get ready to cut down three guards. This is the best way to conserve ammunition if you are low. You only need to place two, because the guards will not enter through the third door. This will take out the first wave of guards, leaving you to kill only three of them. You have to do this before you talk to the Chinese hostage, otherwise you will be killed. Note: It is possible to kill Grinko with a well-timed Gas Grenade if you are out of or are low on ammunition.

Abattoir: Endgame
After you have disabled the antenna and picked the lock to enter the building, open the door directly in front of you, Pick up all three Wall Mines downstairs. You will also need all the Frag Grenades to kill Grinko easily. Collect and save them carefully. At the endgame, you are in the barn just before you meet the hostages. Set up booby traps with the three Wall Mines: Put one on the wall behind the left entrance, another one on the left white separator wall facing the hostages (in the middle of the barn), and the last one on the separator wall first half through the aisle that leads to the door to the American hostages. Set up the Wall Mines in the reverse order just described, since you still have to move back to the middle isle to disable the turrets. After you talk to the Chinese, you can take a nice comfortable sniper position in front of the middle aisle; everyone trying to kill the Americans on your right will be blown up.

Abbattoir: Items
When you start the mission and kill the first three men, go through the door or over the wall. The room above your head where the first spotlight is located has the following items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med kit. To get them, kill all four guards in this area. The only way up there is your intelligence and training skills -- stack the eight drums on top of each other in front of room. Note: Remember use your heat-vision goggles to see the mines.

Abattoir: Land Mines
All land mines can be seen in the dark with your thermal imaging. They will flash about every other second. Use thermal imaging when going through the cold misty areas where the meat is kept. This helps you to see guards before they can see you.

Escaping A Room Full Of Soldiers
Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade(s), it is your chance to run for it.

Thermal Goggle Keypad Readings
To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there. The order of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched in by a guard is extremely useful, but only available in the second Chinese Embassy mission as the current temperature in the Embassy is low enough for you to notice a difference on the buttons that were pressed by the guard. The buttons go from a deep red color to a deep blue color. Look for the button that is slightly different from most of the other buttons. Then, look for a lighter blue button and so on. following green, yellow, orange and finally red.

Blocking doors
If you have someone chasing you, run out a door, and when it closes, stand in front of the door for awhile. The guard will sometimes try to open it before he gives up. Note: The door must open towards you, and not towards the enemy. The game can crash sometimes when you do this. If the guard starts shooting at the door, you must open it quickly. Otherwise, the game will glitch and you will be invisible to the enemy and no event triggers will start.

Dropping down from high locations silently
If jumping at a place that is a long way down, you will probably die or get hurt. If there is a guard nearby, try to jump down on him so that he takes the damage. Note: You can go into the silent drop while hitting him, so nobody will hear him scream. If there are no guards nearby, go into the silent drop, and when you touch the ground, quickly hold Jump. If done correctly, you will only get about 25% of the damage that you would normally receive by such a drop. You can land quieter by crouching immediately before you hit the ground.

Shooting lights accurately
When you want to shoot out a light and need make it accurate, turn on your heat vision. You should be able to knock out the light faster and easier.

Disabling Wall Mines
Slowly go up to a Wall Mine. It will flash red and green at an even pace. To disable this, you have to press Action when it flashes green. If it becomes red the instant before you press Action, it will explode. The way to always do this safely is to hold Action button when the "Disable Wall Mine" selection appears. Then, if it is green, release the button. If it is red on the screen, move the selection up to "Back To Game" and try again.

Sniping with the SC-20K
When using the sniper mode of the SC-20K, you can hold L1 to make Sam hold his breath and aim more accurately. You can use this to clear out rooms or open areas from afar without letting anyone spot you. The safest way is to wait for a guard to stop in his tracks. Then, hold L1, set the target on his head and take the shot. This is extremely helpful in the first few levels from when you pickup the SC-20K. However, when you get to the Abbatoir mission, you must be extremely careful as the guards can see you from a lot further, can see you in the shadows, and also have more powerful weapons. You must exercise extreme caution. From Abbatoir onwards, if there are multiple guards in the one room, your best choice of action is to use a smoke grenade, if they are bunched up. If not. then do not go in commando-style because the guards from here on out are much more powerful than in previous levels.

Flares
If you are pinned down by a turret, throw a flare across it. The turret will be distracted for a moment, which may be long enough for you to sneak behind it and disable it.

Hiding
You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.

GFO Oil Rig: Body Disposal Location
When you are supposed to get the briefcase, wait until the man runs all the way back where the boat was located. He will be crouched down. Hit him with your shoulder and pick him up. It is important not to kill him yet. Go to the edge and drop him into the water. You can hear him drowning.

Kalinatek: Bypassing Guards
In the Kalinatek building, when you overhear two guards talk about gun turrets and wall mines in a hallway, open the door next to the glass wall. Use your SC-20K in sniper mode and shoot the wall mine on the transparent wall. This should take out the two guards that are talking. Switch off the hallway lights and a third guard should come around to inspect the flames. Snipe him down, pick up any satchels, and make your way to the elevator.

Abbatoir: Ammunition
When you are in the room with a guard sitting at the desk that must be interrogated, behind the laptop is a machine gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.

Abattoir: Hiding Bodies
Knock out the first set of guards and go to the water tanks. Switch an object on. The gates outside will be open and you can hide the three bodies in there.

Chinese Embassy: Part One
Sneak past the first few guards. Do not waste time on them: When you start the level, you have to jump a fence to get inside an alley. Run until just before the lights at the end of the alley, then continue crouched. Even if the guards spot you, there is no need to stop. Continue behind the fire to the ladder in the dark corner of the room. Once you are up, you can easily knock out the guard below by jumping on top of him. Then, continue and sneak past the two guards ahead. You have to time your sneak carefully. Once you get past them, use the same principle; move through the courtyard in the shadow up to the fence, then continue next to it to get inside the little yard in front of you. Once inside, leap down the manhole. Do everything previously described without stopping, except when you sneak past the two guards in the alley. If you are not in a particular hurry, you can also pick up the medkit after you knocked out the guard. It is located on the balcony on your right.

Chinese Embassy: Trailing Enemies In The Sewers
When you first enter the sewers, equip your smoke grenade and walk down the path that you are supposed to take. When the three enemies appear, position yourself close by and shoot the smoke grenade in the middle of all of them. Wait until the smoke clears and continue on. This is easier than trailing them one by one.
Make sure that the three soldiers are walking on water, then shoot a Sticky Shocker on the water. The soldiers will get electrocuted. Make sure Sam is on a platform before doing this.

Chinese Embassy: Code Numbers
In part two, after the checkpoint you will come down the trap door to a tunnel with the guard. You must to enter three code numbers following a guard using your thermal goggles. The codes are: "1456", "1834", and "7921".

Chinese Embassy: Big Room
Go through the doors and kill the soldier to the right by shooting a Sticky Camera at the white woman statue that you see once you open the door. When you are in the view of it, make a whistling noise. When the guard gets directly in front of the camera, knock him unconscious. Then, press R1 to leave that view and shoot the unconscious guard, so he will not be woken up by another soldier. If you shoot him, a commander will come down the stairs to the left to investigate the noise. He is armed with a Czech. Shoot him, and there will not be anymore enemies for the time being. Next, jump onto the ledge directly to right of you, where the vases are located. Once on there, shoot the vases with your pistol. You have to do this twice before they are gone. Disable the turret and jump onto the ledge of the upper floor. Once there, shoot the light above you, and then turn off the IFF mode of the turret, so that when the two soldiers appear, they will be killed. Shoot out all the lights except the ones on the bottom floor, then jump onto the pipe that hangs above you by the turret. Shoot out all the lights that shine on the flags and wait for the commander and the other soldier to go over to the retina eye scanner. The commander will open the door for him, then will stand there alone facing the turret by the stairs. Shoot your pistol around where the turret is located, and he will investigate. When he leaves, get off the pipe then disable the turret. Slowly go to the corner of where the turret is by the door. Wait for the commander to return. When he is over the retina eye scanner, slowly go down the first flight of stairs and shoot a Sticky Camera in the corner where you were just at. Make a noise, and he will go to that corner. He will wait there and look at it, but will not stay there for long. Sneak up behind him and grab him. Force cooperate him to use the retina eye scanner, which will open the door. Then, take him to a corner and knock him out. If desired, you can shoot him. Next, go to the door which will automatically open and shoot the soldier at the computer. Use the computer and retrieve the data stick. Go over the far window, go up onto the table, crouch down, and slide open the window. Then, walk outside of the window and drop down to the overhang. Drop down to the ground to finish.

Chinese Embassy: Man On The Moon
After you have knocked out the first two guards, look up at the moon as you continue. From a certain angle, you can see a face on the moon. You can also use a Sticker Camera to see it from the correct angle if needed.

Chinese Embassy, Part 2
Once you get to the hallway with the lockers, look into the closet for a med kit. Then, go through the door into the stairwell and silently go up the steps. There will be a guard with his back to you and another one pacing in front of a desk. There is also a camera on the wall across from the first guard. First, turn out the light in the stairwell. Then, sneak up behind the guard and grab him. Time this so that the other guard is going away from you and will not see what you are doing. Then, walk him while he is conscious into the dark corner of the room on the left. If you go all the way into the corner, you will not be seen by the camera at anytime. Knock out this guard. Next, shoot a distraction camera toward the wall directly under the camera or toward the darkness. Use the camera to make noise and when the guard is close enough, knock him out. Then, go down the hall and through the first door. Quietly go to the doorway. Use your night vision to see two guards in the beds. Shoot a distraction camera under the bed toward the head of the guard on the left and trigger the gas. Then, as the second guard gets out of bed, snipe him in the head. On the bunk on the far left is a med kit. On a table between the two middle bunks is pistol ammunition and a frag grenade. Go up to the door to the room next to you, but not into it so you do not trigger an event. Us the thermal goggles and shoot out the light. Then, go back out the same way you entered and shoot out all the lights in the hall. Switch to night vision, open the second door, and two guards will start down the hall. Move back into the hall directly across from the double doors. Wait for the guard to open the keypad door. Once he moves just inside the doors, shoot the guard with the machine gun in the head (with the pistol if you have enough ammunition). Go just inside the doorway until the first guard goes upstairs. This will get you into the room without using the thermal goggle trick.

CIA Headquarters: Final Four Checkpoints
Non-lethal ammunition is very important in the CIA HQ. You need to conserve it as best you can. The following steps start at the first place you should use it: After you enter the weapons room and disable the turret gun, take the elevator up and save at the checkpoint. Enter the room directly ahead of you. Once you are inside the room, stick to the right wall and sneak around back of the guard sitting at the computer. Behind the desk is a walkway which will allow you to sneak quietly around the room without confrontation. When you get towards the back door, wait for a guard to leave and then creep into the next room towards Daugherty's office. Once the area is clear, begin your walk towards the security camera at the end of the hall, then save the game. Wait until the camera turns away from you and use the first of your non-lethal ammunition (either the sticky shocker or foil ring) and knock out the guard sitting underneath the camera. When the camera turns away again, run underneath it and take aim at Daugherty, who is working with the soda machine. Shoot him with your second non-lethal weapon. Your headset will tell you it is a mistake, but it is easier this way. Drag the guard from the chair back to Daugherty's office --beware of the camera. Once you have hidden him. go back to Daugherty's body, again mindful of the camera. Grab his body and make your way for the door at the end of the hallway. Keep to the right side, crouched so that you can sneak past the break room window and then down to the keypad door. The code is "0614". This will bring you out to the smoking area, where there is still one guard out on the terrace. Again, use non-lethal weapon to knock him out and then hide his body. Then, pickup Daugherty again and bring him down to the next door and your final checkpoint. At this point you should have more than enough ammunition to shoot the four guards and the engineer non-lethally and easily escape the level.

CIA Headquarters: Bypass First Guard:
At the start of the level you will be outside. Turn left and follow the fence. Eventually, you will reach a wall, and a fence will be on your left side. Climb the fence and go around until you find an opening. Go into the ventilation system. You will reach a checkpoint. When you drop, try to make a little noise so that the guard will start looking for you, then hide. When he stops looking for you, he will remain in one location. Go over to the fence behind him very quietly. Climb the fence and get to the other side. If done correctly, he will not notice you. Do not climb down. Instead, climb directly above him and jump.

CIA Headquarters: Get Rid Of Three Guards At Once
First, go to the security office and flick the lights off. Then, crouch down and go in the corner near the door. When the guard enters to turn the lights on, knock him out. Move his body away, then flick the lights on and off. Hide in the same place. Wait for awhile and another guard will appear to turn on the lights. Do the same to him as done to the previous guard. Flick the lights a third time and the last guard will appear. You have to be careful with him, as he can see you in the corner. Knock him out quickly.

CIA Headquarters: Shortcut
After you have came through the fan and reach the first checkpoint, an engineer will walk past. After he has left, run and jump over the fence. Knock him out, then hide him in the dark. Do not run round the corner, as there is a camera at the other end. Carefully sneak past it and you will reach a set of stairs. Go up the stairs, but be cautious as there are two guards up there. Go into the first room on your right. Pick up the items and go through the opposite door to bypass half the level.

CIA Headquarters: Entering UFO Office
Towards the end of the mission is a locked office with a "UFO Sightings" sign on the side. Inside the office is a keypad locked door. To gain access to this room, read the data stick file found in the computer in the office. There are several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking area, just past the door with the key code "0614" is a locked UFO department door. Use the lock pick to open it. Inside is another locked door and a computer. Access the computer to get a coded file. It has a number at the end of the data stick. Use it to unlock the door. Unside are three Sticky Cams and three Sticky Shocker. After you do that and return to the hall, the alarm always sounds.

The Police Station
Sneak over to the right side to find something to climb to get on a shed. There is a trap door on top. Open it and go down it. Work your way around to find some pipes. Climb them as far as you can go, until you see a burning building. There is a slide wire here. Jump on it. Once inside the building, a woman will guide you .Do not go in the room in front of you . Go left down the hallway, then in a room, then back into the hallway. Go up the staircase. When there is a gap of fire, climb on a pipe above to get across. Once you get to a big room, the woman will tell you to go to some stairs in the opposite corner. Go up there in a room to find a man. He will talk. After that, leave through the only exit to find a room with smoke pouring out of it. Use your night vision in the room to find a door to go through. Save the game at this point. Then, go out the door and you will find a gap. Jump across it, then wait for the guard to get off the radio. Knock him out by grabbing him. Shoot out the two lights and go by the window on the right side. You can slide it open and jump in. Wait for the guard to open the door, then sneak up behind him and kill him. Go to the room with the keypad-locked door. As you enter the room, the first picture on the left can move. Move it and access the computer. The key to the door is 091772. Go on the balcony find the slide rope on the left. Use it to get to the roof. Work your way to find to the crooked cops. Wait for them to call for an ambulance, then grab the first man and shoot the other man. A civilian will report seeing you. Keep your hostage and kill the man around the corner. Then, dispose of your hostage. Go up the stairs. You should be in the courtyard area. Instead of shooting the lights, run to the far right corner. Stay ducked during all of this. In the bushes is a hidden area. Use the computer and get the med kits. Wait for the guard to come by, then shoot him in the head to conserve ammunition. .Proceed to the open gate. There is a drunk on the right. He will not attack, but try to grab him. If you let him see you, and he will run off. Grab him when you get close enough. Continue through the street. There is one guard around the corner and perhaps one more up ahead. Kill them and move on to find a lit area. Go to the far left and do a wall jump over the wall. Once inside, go down the stairs. The keypad on the door requires 5929 to be entered to gain access. Go inside and wait to kill the guard. Move all bodies you kill to somewhere dark where they will not be seen. Use the lock pick to open any locked doors and access all computers. There is a guard in the lab. Kill him. Carefully take out the camera in the morgue, then grab and interrogate the scared man. Do no knock him out yet. When he tells you nothing new, then knock him out. Walk up to the bodies on the tables. Lambert talks and you will keep going. Carefully walk through the door and kill the guard on the left. Let the other man go . Go into the room, use the computer, and get the med kit. Do not go out the double doors -- it is a waste of time. Go to the automatic door and walk up the stairs. Then, be quiet and sneak up on the first man and grab him. Take him to the dark area where you came from, then knock him out. Do the same to other man at the computer. Next, go to the door across from where the second computer man was located. Once inside you will see a silhouette. Go past the drapes, grab him, and knock him out. Access the computer to learn that you have completed the mission. Go out those double door that you passed earlier for extraction. Note: Always duck when you try grab someone because it is quieter.

Rifle Rapid-Fire
Equip the rifle and press L3. The bullets on the screen will be a bit darker. This indicates that you have switched to rapid-fire mode. Be careful, as you cannot simply hold the trigger as you could before; the gun will shoot as much until you release.

Defense Ministry: Getting To The South Hall/Wing
After interrogating the driver and heading back upstairs, save at the checkpoint and view the intermission sequence of the window in the courtyard opening. Walk out on the balcony and turn left. Jump on the rain gutter on the wall. Move along the gutter towards the open window. If an alarm goes off, you have not properly hidden your dead bodies. Move back through the level and throw all your dead bodies into dark corners.

Defense Ministry: Alternate Way To Enter Building
Instead of falling on the balcony and sliding down the pipe when the level first begins, turn to the left. You will find one of those things you can rappel down. You can repel down and into the building.

Defense Ministry: Nikoladze's Office
Once you rappel through the glass window and kill the guard, access the computer in the far right corner of the level first. Then, access the main (Nikoladze's) computer closest to the window. Immediately run back to the window and drop out, but stay near to the ledge so that you will grab hold of it and hang out with the window. Guards will enter and search the office. They will not see you if you remain hanging out the window. They will clear the room, then leave. You can now access the computer again (as instructed by HQ). Then, proceed with caution when reaching your extraction point.

Defense Ministry: Rooftop
After you access Nikoladze's computer, you must go out and hang from the window. After they all leave, if you only knocked out the guard when you came in, you must either kill him or knock him out again. Quickly go back to the computer to gain the information. Then, you must leave the room. Go out the door and go to your left. At this point you do not need to be silent. Go to the door that you could not open previously to find a flight of stairs. Go down them. Pick up the medical kit and use it if needed. Open the door, then jump over the railing to your left. Immediately run to the elevator shaft at the far end of the roof as fast as you can. Do the same thing as you did with Nikoladze's window -- hang down. A guard will appear and investigate. Do not worry -- just keep hanging. He will leave in a moment. After he leaves, wait a second to make sure he is far enough. Climb back up, then turn around. On the opposite side is a pole which you can go down. Jump across and grab it. When you go down, your van will be towards your left. Your van help will kill a guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry -- while hanging from the elevator shaft, you do not need to wait for him to leave to shimmy down the pole. You can drop from beam to beam until you reach the bottom of the shaft. While hanging from the top, drop, then catch the next ledge/beam. This will take you to the garage where your extraction point is located.

Defense Ministry: Clean Head Shots
After you Laser-Mic the conversation between Masse and Grinko in the glass elevator, kill the three guards in the courtyard and climb the skirting into the South Wing. You will reach the room with the elevator. Hide on the left side of it, aiming your pistol at head level towards the elevator. Two guards will run out. Kill them, but do not waste your time hiding their bodies. Get into the elevator that they came from and go to the seventh floor. There will be a glass door with a keypad on either side of the hall. Go to the one on the right and move back and forth in front of the door. The soldier in there will see you and run to the door. Back up so you will not block the door. Let him unlock the door, and as he is opening it, get your sights on his head. It will not move after the door is opened. The second the door is open all the way -- fire. Do the same on the other glass door. This is a good strategy to get clean head shots.

Defense Ministry: Get Access To Retinal Scanner
After you get into the room with the cooks and are hiding in a crouched position, do not use the "throw the bottle into the freezer technique". You will need both of them later. After the soldier leaves the room with the cooks, stay in a crouched position and slowly move along the left side of the table that you were hiding behind. Come up behind the first cook you encounter, in the white shirt. From there, grab him and go into the human shield position with your pistol extended. The other cook may or may not notice that you are there. Shoot the cook that is washing the dishes (or running scared for the alarm). Knock out the cook that you are holding and carry them both into the freezer, as far back as you can go. Turn out the freezer light, then put on your night vision goggles. Turn off the kitchen light and open the door. As quickly as possible, run across the room and hide behind the open door. The guard will enter to turn on the light. As he stops to turn on the light, shoot him in the head. Hide him behind the counter. Next, run out of the open doors and over to the stairwell until you hear the music that indicates that someone saw or heard you. Run back into the room and hide behind the same door as before. The guard will come to turn the light on as before. Do the same thing as you did previously; shoot him in the head. Hide him behind the counter and go back into the kitchen. Get one of the glass bottles by the open window, on the table, and run back through the kitchen, through the adjacent room, and through the open doors. It is now safe to turn off your night vision. Note the guard by the locked door across this huge room. Walk over to the balcony and hum the bottle at him. Sometimes you will knock him out, sometimes you do not. If you do not, you will hear him say either "that's unusual" or "what the Hell...?". Either way, go once more into the room in which you killed the two guards. Hide once more behind the open door by the light switch. It may take him awhile to get up there, but he will also meet the same fate as his two comrades. Shoot him in the head as he turns on the light. That eliminates the guard by the door, thus decreasing the chance of an alarm going off while you take out the second guard in that room. This will be a little trickier. Go out of the room and down the stairs onto the second level. After you get to the bottom of the stairs, go straight into the corner that you are facing. Go to the railing and run back and forth across it until you hear the music that indicates you have been sighted again. Hide back in the corner and wait for him to climb up the stairs. Once he gets up there, you have two choices. Either sneak up behind him and knock him out, or shoot him in the head. Now that you have cleared the room of the two guards, go back up the stairs and into the kitchen. Get the last bottle, exit the kitchen, go back into the room, and down the stairs. Use the computer until you hear Lambert talking. He will tell you that a Colonel is coming and some other things. Hide under the stairs to the left of the computer desk, in the dark by the wall. Wait for the Colonel to get down the stairs and sit in his desk. Throw your bottle at the wall in front and to the left of the Colonel. He will go to see what happened. Sneak up and grab him, thus giving you access to the Retinal Scanner.

Training: Hidden Area
Walk over to the ledge on the left during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the keypad and enter "5656" to enter the second room. Talk to the NPC. When done, you can knock her out and fail training.
Start in the training area. You have to wait until the intermission scenes are over and they "calibrate" your equipment by looking in the four directions. When you can move, run to the right and do a double jump off of the wall on your right to climb onto the ledge. Once you are on the ledge, turn to your right and you will see a door. Open it. Inside you should find a lock pick. Exit the room and go through the obstacle course. at the end. Lambert will tell you to find a way over the gate. Do the usual (a double jump over the wall and to the other side) but do not open the "garage door". Instead, go to the locked door and use your newly acquired lock pick. Inside, you should find a computer. Use it and you will retrieve a Data Stick. On it will be a keypad code for another secret area in the training room. Return to the beginning of the training level where you first started. This time, do a double jump on the other side. Here, you will find the door that requires the keypad code. Once inside, talk to the NPC. Note: if you knock her out after completing all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the door and open it. Inside, you will find a set of lock picks.

Presidential Palace: Hidden Area
After you put in the code to open the gate by the waterfall (2126), make sure that the guard is dead. Go right from the open gate. Go along the stone wall/fencing and gate to the end of the walkway. On the wall, you will see a faint line between darkness and lightness. Go to the other side of this line and walk forward. You will pass through the wall into a small area in between two larger walls. From here, you might be able to do a split jump.

Presidential Palace: Taking Out The Georgian Elites
When you first encounter the Elites, there will be two men on the bottom level, one on your level, and one more on the top level. Hide just inside the door, to the right. Equip your Smoke Grenade first, then snipe the man on the top level. Then, immediately turn to the left and launch the grenade at the wall, aiming to the right so it will stop at the top of the stairs. Use Thermal Vision to kill them if the gas does not. They will run just around the corner sometimes -- just take them out with your pistol. On the part where you just get off the elevator, immediately run to your left, shoot out the light in the dark corner, then stand between the small pillar and the wall (to protect you from the guard standing at the top of the stairs), opposite the stairway. Equip your other Smoke Grenade then wait a few seconds. Launch the grenade at the bookcase that is opposite the elevator. Gun down the guards that come around while they are choking. Move to the right side of the bookcase closest to you. While crouching slowly back up until you see the guard's head that just appears over the books. Kill him with a head shot. Follow the wall to the right and do the same with the guard that was standing on the balcony directly over you. After you use Nicolatze and the lights go out, run to your left and hide between the pillar and the box. Throw a Frag Grenade between the two boxes by the guards. Snipe the other three men while taking cover. After you snipe Nicolatze, kill the guard, then run down the stairs and immediately shoot out the two lights in the kitchen. Wait for all three guards to walk in one at a time and knock them out. Go to the other side of the dining room, then go through the double doors. Choose any door to open. As soon as you do, run back to the dark kitchen. Equip a Frag Grenade and throw it at the guards that are searching for you. Knock them out as they enter, but make sure they are alone. After you kill all four, you have completed the game.
Look through the door with the thermal vision headset. Shoot at the door and run to the corner. The guard closest to the door will investigate what happened. As soon as he is standing still, snipe him in the head. The other guard will not notice. When the door shuts, get the body and hide it in the other room. Then, go to the door, open it, and run back to the corner. The other guard will see you, but will not know what it is and will investigate. When he opens the door and stands still, shoot him in the head. You do not need to hide his body. Go into the next room and look over the stairs to the other side of the room. Snipe the guard standing up in the head, then run to the dark corner next to the stairs. Switch the gun to rapid fire. When the other guard runs around the corner, shoot him.

Defense Ministry: Hang On Gutter Without Alarm
After interrogating the driver, you are supposed to go out to the balcony in the courtyard and hang on the gutter. To do this without setting off the alarm, take the two guards that you killed or knocked out in the hallway into the room. Hide them, then turn off the light. You should now be able to make it to the other window without setting off the alarm.

Defense Ministry: East Wing
Once you have rappelled down the wall and into the east wing, sneak up behind the guard and knock him out. Put him on the balcony. Take out the camera, take the data stick, then proceed to the door. Open the door and crouch behind it. You should see one guard patrolling and another standing still. Wait until the patrolling guard is walking away, then sneak into the shadowed part of the hallway. Wait until he is walking away again and open the door to your left. Run up the stairs to the medkit. The guards should not notice you. Proceed down the stairwell by crouching under cameras and shooting lights out. Save your checkpoint at the bottom. Sneak past the first camera and stick to the wall on your left. Take out the other camera near the car and watch from the shadows as the driver inspects the camera, then walks off. Go around the corner to the pillar at the back right and hide on its right side. The guard will return and, after awhile, start smoking. Sneak up behind him, drag him into the dark, and interrogate him. Go back the way you came, in the shadows. Near the door where you entered should be a guard. Stay in the shadows, sneak up behind him, knock him out, and hide his body in the elevator shaft. Sneak past the camera and go back up the stairwell. there should only be one guard in the hall. Knock him out and then hide his body in the darkness near where you acquired the medkit.

Defense Ministry: Secret Area
In the beginning of the Defense Ministry mission, after you have gone through the first room and are in the hallway with the two guards (one patrolling, the other on the left side of the hall facing away from you), crouch and sneak into the shadows on the left side of the wall. Go into the room on the left, behind the stationary guard. Walk straight through the door, then up the wooden planks. There will be a medkit on the wall -- take it. Turn back towards the wooden planks and look up. You should see a metal girder. Get close to the wall on the left and do a double jump to get on that girder. Once standing on it, there should be another girder in front of you. Jump and get on it. Then, turn around and you should see yet another girder. Jump on it. Directly in front of you should be a medkit and a disposable pick on a well lit platform. Jump to it, pick up the items, and turn around again. Run to the girder (you do not have to jump). If done correctly, you should grab onto it. Release the girder and immediately hold Left Analog-stick Up to grab the next girder down.

Defense Ministry: Body Disposal Location
The following is a perfect place to dispose of a single body. The reason you can only do this with one person is because there is only one person in the room. Make your way to the point where you have to hack into a computer. After you repel down the window and kill the guard, pick him up and walk towards the window. When you barely start to fall off, pull out your weapon to quickly drop the guard . This is an easier and quicker way to drop a body. If done correctly, the guard will fall out the window onto the ground, where no one can find him.

Presidential Palace: Ignored By Guards
After you snipe Nickoladze from the balcony near the end of the mission, go through the door behind you (save checkpoint). Stop and snipe the glass door at the end of the dining room. This will put the two guards in a zombie state and will prevent them from coming through that door, therefore making it easier to finish the game.

Faster Manual Lockpick
When using the manual lockpick, instead of rotating it slowly as the game suggests, press the Analog-stick in one of the four diagonal corners, as the "rumble" will always be in one of those directions. This is much quicker.

Use Diversion Cameras To Take Out Large Groups
In the levels in the game after you gain the SC-20K, you can easily take out large groups of enemies using the Diversion Cameras. First, find a good hiding place. Fire a Diversion Camera at the first guard. Make sure you hit him in the head. Then, all the other guards will approach to investigate. You can now easily gas them.

Presidential Palace: Last Save Point
Run down the stairs and enter the door opposite of the diner. Shoot out both lights then jump and crawl onto the metal cabinet on the right. Take out your SC-20K and wait for a guard to enter the room. Quickly shoot him in the head. Another guard should enter. Also shoot him in the head. If another guard enter, do the same thing to him. Then, run into the dining room. Jump and crawl onto the cabinet on the left. Jump onto the balcony and slowly walk in. There will be four guards (two on both sides of the room). Very quietly walk to the other side. Jump onto the rail (while crouched) and hang on. Quietly fall to the ground and open the door to complete the mission.

Return To The Chinese Embassy: Sentry Guns
Once you use the thermal goggles to open the door, you will enter a large open room. Note: Under the normal difficulty setting the keycode is "1436" or "1463". To the right will be a sentry gun. Run straight forward and out of its range, then face the gun. To the left of it will be the computer. Go to it and "Disable IFF" (the circle will be empty), or just disable it. Then, jump up on the shelf you see to your upper right. Pull yourself up, jump on a jar, then climb up where the banister is broken. Go to the sentry gun's computer and make the circle next to "Disable IFF" empty. Duck behind the gun then watch as two guards walk out and get shot. The last sentry gun at the top of the steps on the opposite side of the room is not a problem. Look behind you (when you are behind the sentry gun that just shot the two guards) to find a pipe. Jump up on it and shimmy across. You will see a guard and a colonel. Get back to where you are not visible by the colonel. He will let the guard through the door. When he has his back to you, slowly creep up behind him. Make sure you do not knock him out when you jump off the pipe. Force him to let you through the retinal scanner door and continue on with the mission.

Conserving SC-20K Ammo
To conserve your SC-20K Ammo (on shooting static objects such as lights and cameras), press R3 with no weapon equipped to use your binoculars. Zoom in on your target, then press R3 again to exit the binoculars. Then, without moving, draw the pistol and fire. This can also be used for one-shot kills on enemies who do not move.

Slaughter House
After talking to the Chinese diplomats, go towards the center aisle, between the sentry guns. Use the sniper view to see a man coming from the hallway and take him out. Then, immediately look to the left to see a soldier awaiting a Frag Grenade explosion. Shoot him in the head. Note: It is essential that you take out this soldier to succeed in the mission. Then, go to the room where the American soldiers are crouching. Stand in the doorway. Face the way the soldiers appear from. A soldier crouching will be going directly for that room. Take him out, and then move back to the center. As a colonel (the man with the red hat) throws a grenade, snipe him in the head. Then, move back into the doorway where the Americans are located. You will hear Grinko saying that he is coming and that he is ordering a man to come with him. Stand in the doorway and shoot the soldier that comes that way. Pick up the medkit and go back in the middle in between the sentry guns. Then, move forward towards the short concrete wall. Kill Grinko with either a snipe to the head of a Frag Grenade. As soon as you kill him, the mission will be completed.

Slaughter House: Sentry Guns
In the Slaughter House level (the level about the web-broadcast), there are many pesky sentry guns. To keep from getting annihilated by them, use flares. You can find five of them close together. Rolling seems to work best in avoiding the guns. Roll just outside of the gun's quarter-turn area so you are close enough to reach the computer control. Light a flare and throw it in a way that will allow you safe passage to the computer, then disable the gun. Be careful -- the flare only distracts it just enough to give you a small time frame to get to the computer.
When you make it to the end of the level and are near the three soldiers and the three Chinese diplomats, you will see two sentry guns protecting the entrances. Set up wall mines (if available) on the side of the room opposite the doors. This is a trap for the soldiers that appear later. Turn back to the two sentry guns. The one on the left is guarding the soldiers. You want to leave the gun on, but make sure the circle next to "Disable IFF" is not filled in. This will set the gun to attack anyone (namely the enemies that try to kill your fellow soldiers). Disable the gun on the right and also make sure the IFF circle is not filled in. Once you enter and talk to the Chinese diplomat, you will be alerted that Grinko is coming. Exit out of the room, turn on the gun you just disabled, and start aiming across the room. You will see multiple soldiers approaching. A lot of them will be blown up, or catch fire and die. Watch for ones with frag grenades. Once the other soldiers are dead, Grinko can be easily dealt with. Keep some cover and start looking for a little head popping up above the wooden partitions then shoot him in the face (or use a frag grenade if available). Once Grinko is dead, disable the gun on the left and you will have completed the mission.

Save Ammunition
If you find a room being patrolled by a guard or worker, wait until he leaves, then turn off the light switch. When he returns, he will immediately move to the light switch to turn it on. At this point, his back should be turned to you. Quietly sneak up and either grab or punch him without firing your weapon.

Avoiding Detection
Always try to stay in shadows or bushes; crouch when walking around; try to take someone hostage before shooting them; always try to use your night vision/thermo goggles just to check to see if there is anything to get around you; and drag bodies into dark corners.

Retrieving A Sticky Camera
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

Knockouts With Sticky Cameras
Use the following trick to have essentially unlimited ammunition for knocking out enemies. This does not work until after you have found the SC-20K and have Sticky Cameras. If you are close to an enemy and want to knock him out, shoot him in the head with a Sticky Camera. It will knock out your enemy, and you can then pick the camera up off of the ground.
For a convenient attack on a guard or character without being noticed, fire a Sticky Camera (not a Diversion Camera) at your targets' head. Due to gravity, aim slightly higher, near the top of the head or above it. This saves bullets, eliminates the risk of being seen, and you can pick up the cameras and use them again.

Defense Ministry: The Two Guards
I had discovered this method by trying to be more stealth than I am firepower as I only had three bullets in my pistol left. When you're in the lobby waiting for the elevator, you will see the cutscene showing the elevator appears to be coming down to your level. Beside the elevator is another door, open it and walk in, it will appear to be a little tiny storage room. Switch the lights off and wait against the wall opposite from the lightswitch, but beside the door. You will hear a 'ding' indicating the elevator has reached the level and then plenty of footsteps belonging to the two guards who came from the elevator. Wait until you hear one of the guards singing or humming or whistling and then walking away. This is when you open the door. Don't leave the room but move back to where you were standing and wait. You'll see the guard walk towards the room, notice the door open, pull out his gun and walk into the room. He won't see you, either. He'll proceed to the lightswitch, step out behind him and grab him.
Walk out of the room and be very quiet with him. The other guard should be near the elevator end of the room, standing in a corner facing the wall (funny that, I didn't know walls were such a hostile threat!). Keep bringing your hostage towards the guy in the corner, if he notices you, just kill them both as quickly as you can. However, if done correctly, he shouldn't even know you're there at all. Walk up and stand inches away from him, shoot him in the head then knock out your hostage. Hide them in the storage room and get in the elevator. Only one bullet used, and no health taken. I'd say that's stealth enough.

Defense Ministry: Accessing Retinal Scanner
You will find yourself starting in a freezer room, you'll most likely hear some voices and footsteps. Slowly move through the freezer room to the lightswitch and turn the lights off. Stay near the wall and peer through the plastic flaps that pose as a "door." There should be only one guard there, stirring some soup. You can shoot him or sneak up and knock him out, either way is effective. Take the body back to the freezer and hide him. Turn the kitchen lights off then open the door with your gun unholstered. At the cafeteria main doors should be a guard, well, guarding the room. His back will be against you (your lucky day!) so take your time and aim for the head. Once you have killed him, take his body to the freezer or any dark place you see fit. Go out the cafeteria doors and head towards the stairwell. You should hear a transition from one guard to another, asking to send another guard to where they are, or something similar, I forget the words. Ignore them and proceed down the stairs.
This should lead you into the Main Hall. Run to the very far of the room and look down. You'll see one guard pacing the room and another sitting at the computer. When the guard walks towards the same end of the room you are at, look down and shoot him dead. The man from the desk will run over to the dead body and say on his radio, "I've found a dead body!" Ignore it and shoot him dead. That ought to shut him up. Proceed down the stairs, access the computer and Lamburt should inform you a Colonel is on his way. Go hide somewhere dark and wait for the Colonel to sit down at the computer. When he does, sneak up and grab him. Viola! One Retinal Scan coming right up!

Defense Ministry: East Wing
At the start of this level, you will rappell down the wall into the library type room window. Crouch down behind the first bookshelf, placing your back against the shelf and move towards the end of it. Move the camera into position so you can see when the guard is coming. He will walk down towards you and walk into the first iasle and go retrieve a book or perhaps just look at one. Why he is there isn't important. Wait until he walks back out and peek around the corner, taking your gun out. Shoot him in the head (or if you miss, keep shooting until he dies). Then move into the iasle he had walked in and peek around the bookshelf and shoot the camera. Take your time doing what you need to do, then proceed out the door.
You'll then come to another door. Use the optic cable to peer under the door and watch the guard walk towards the door and then walk back. As you see him walk back, open the door and run over to the left hand corner of the room. You should now be across the room from some plants, if you're not there, you're in the wrong corner. Shoot the guard closest to the alarm, then quickly shoot the guard who was pacing the room. He may sometimes run for the alarm, or sometimes he may choose to take you out himself, however he does it, you must shoot him before he does his dirty deed. Take your time to hide the bodies and continue on through the unlocked doors of the room.

Funny spotlight
In the first China mission where you meet a contact under a "Large Red Sign", take out you pistol BEFORE you shimmy down, use your thermal goggles to shoot the light out, and look at the spot where the light use to be.





Eliminating guard threat without ammunition
If you do not have ammunition and you find two guards, sneak up to one and take him hostage. Make sure that your hostage is facing the other guard or he will shoot you.

If you do not have ammunition, hide in the shadows and wait for a guard to come up to you (or slowly creep up to him) then press R1 to punch him. Use two punches to knock out someone.

If you need to knock out many guards without killing them, look around for a water puddle. Try to lure them into it, then shoot a Sticky Shocker into the water. This will knock many of them out. This works with any body of water, including the sewers in the Chinese Embassy level.





CIA Headquarters: Items
Get to the first floor, at the intersection with the sign that reads "Server Room >, and Security Station 1 <". After you get the Data Stick from the room that the man appears from, go down the hallway until you get to the intersection. Turn left and go down that hall until you turn right and get to the door. Enter the door and you will be in the security station. The guard should be talking to a passing guard. Wait until he is done. As soon as he finishes, sneak up behind him and grab him. Make sure no one sees this. After this is done, drag him into the dark corner near the door and knock him out. Go through the door in the far corner and you will be in a closet. In there, there is a Med Kit, Sticky Shockers, and some other items. When you are done, go through the door you came in, then go back down the hall to the intersection again, being mindful of security patrols. If you see a security guard by himself, grab him, knock him out, and hide him in the shadows. Down the hall, there is a closet with some gadgets in it. When you are done with this hallway, go through the door with the keypad on it. Use the following trick to get more Stick Shockers and Cameras. After the door you follow Dougherty through, go to your left. There is a door marked "UFO Sightings Office". Pick the lock and go in. To your right is a keypad door. Directly ahead is a computer. Use the computer to get the code for the door. On the inside are three Sticky Shockers and three Sticky Cameras. CIA Headquarters: Alternate entry route:
When you must infiltrate the CIA complex to find a mole, an alternate entry route into the building is to sneak around to the ventilation systems as usual. However, instead of climbing the fence and entering through the disabled fan, sneak by the two guards near the van talking to the civilian by following the darkened front wall area near them. You will soon reach a drainage pipe going up the wall. Quietly scale this pipe and get onto the large outcropping above the van. In the crouched position, walk to an open vent in the front of the building and enter. You will need to open a trap door and drop down on the inside of the CIA building on the other side of the front doors. Stay up on top of the doors and wait for the guard to appear. Then, drop down on him and knock him out. Drag his body to the darkened area off to your left then follow that wall to the small counter where a guard stands. Stand up at the left edge of the counter near the wall and pick up the pop can. He should not notice you if you are quiet and still in the dark. Throw the can backward into the general area from where you started off. The guard will walk towards the sound and you may sneak by him. Go through the metal detectors. Enter the room on the right for some health and Sticky Shockers, or go directly into the other set of metal detectors to get a checkpoint. This will put you past two guards, a maintenance man, and a camera, which you would have had to pass if you had chosen to go through the ventilation.

Use the following route instead of going through the ventilation system. When you first start this level, go to the cage the has the fan in it. Do not jump the fence. Go to the right of it and turn on your night vision goggles. You should see a pole walk to it. Be extra quiet, as there are three guards outside a van talking. Climb the pole, and you should see a vent open. Go through it, turn left, and open the trap hole. Go through this. It will take you straight to the main hall. You will land on a bookcase. Go straight (or to the left side of the hall). Go straight to the main counter. Quietly jump the counter and knock out the guard. Go through the door and knock out the guard in this room. Go out the door to the right. Take a quick left and go through the inactive metal detector.

Friday, March 29, 2013

Splashdown: Rides Gone Wild PlayStation 2 Cheats

Shortcut in polar plunge
In downtown downpour go under the tree and off the jump.

Cannonball Cove Shortcut
When you get 2 the castle bunny hop over the rocks in 2 the door and there is a shortcut.

Downtown downpour shortcut
When you go under the bridge and jump that red and white thing, You will see a white fence. When you get about 10 feet away from it, do a bunnyhop. You will see glass break into it and go to the back of the house.

Inside a mountain
On seaside run in technical time trials, head to the two rocks with palm trees on top. Go through them and turn right, keep going straight until the mountain has sort of a dent in it. Turn around and there is a rip in the mountain, you can drive right through it.

How To Get Secret Guys The Easy Way
Go to the career mode and win 15000 points to get Andy's jet-skis then use his orange one to do a pro world career you should be able to win at least 50000 points if you try. I have gotten all of them by doing this.

Shortcut in Cannonball Cove
In cannonball cove when you go into the cave with the skull in front of it about half way to the large room (on the left side) you will see a crack (that is near the bottom) that is in the shape of a circle run into it. It is a shortcut.

Unlock all warehouse items
At the options screen, press Up, Down, Up, Down, Left, Right, Left, Right, Left, Down, Right, Up, Right, Down, Left, Up.

50,000 profile points
At the options screen, press Up, Up, Down, Down, Left, Right, Left, Right, Square, Circle.





Short Cuts
Bermuda triangle level (Level 1) - Early in the 1st lap a little after the storm starts look for a gray bomber that bent in the middle on your right bunny hop over it and it skips a whole corner. or when you see it drive up to it and turn around there should be an opening drive through it and you'll go right through some rocks and poof your in the open sea note: the second one only works in practice.

Dinosaur level (Level 2) - When you come up tp the first tunnel take a right and go through the gate then go through that area and go off the jump and down a different tunnel and you are done.

Cannonball Cove (Level 3) - First the ones posted before me are correct but I have another on the third lap a pirate ship will blow up go thought it and you will cut a corner. Its not big but its something.

Downtown Downpour (Level 4) - Right before you come up to the football field there's a house bunnyhop over the fence and smash the glass to the living room and go through it.

Castle Level (Level 5) - After the first turn there's a little hut with orange doors go straight at the doors and they will open for a shortcut.

Venice (Level 6) - When your in town you'll see lots of gondolas wait till there's a break in them and go there then under the deck and bunnyhop into a tunnel and that's a shortcut.

Thursday, March 28, 2013

Splashdown PlayStation 2 Cheats

Cheat mode
Select "Options" at the main menu. Hold R2 and quickly press Up(2), Down(2), Left, Right, Left, Right, Square, Circle, Square, Circle at the options menu. The Cheat Name screen will appear to confirm correct code entry. Enter one of the following case-sensitive codes then press X to exit back to the options screen. You can now continue your game and see the effects of the cheat.

Cannot get knocked off
Enter TopBird as a case-sensitive code. The CPU can no longer knock you off your SeaDoo, but you can still knock them off.

Hard tracks with normal AI settings
Enter Hobble as a case-sensitive code.

Maximum performance meter
Enter PMeterGo as a case-sensitive code. If you miss a buoy you will stall with this code on.

All courses
Enter Passport as a case-sensitive code. This also unlocks Steve. This also unlocks the Bermuda Triangle.

All characters
Enter AllChar as a case-sensitive code. This also unlocks Steve.

All wetsuits
Enter LaPinata as a case-sensitive code.

Expert AI
Enter AllOutAI as a case-sensitive code. The AI will run the best race possible on all courses. This is already active by default under the hard difficulty setting.

All ending FMV sequences
Enter Festival as a case-sensitive code.

Play Time Trials against a UFO
Enter IBelieve as a case-sensitive code.

Play Time Trials against a miniature F-18 jet
Enter F18 as a case-sensitive code.

Play Time Trials against ghost of currently selected player
Enter SEADOO as a case-sensitive code. This is the default setting in the game.

Ending bonus
Successfully complete the game under the hard difficulty setting to unlock Steve as a playable character and the Bermuda Triangle level.

Hidden track
Collect 100 balloons in countdown mode.

Wednesday, March 27, 2013

Spider-Man: The Movie PlayStation 2 Cheats

Master code
Enter the 'SPECIALS' menu and enter ARACHNID as a code. You will hear someone laughing. All levels in the level warp option, all gallery options (movie viewer/production art), and combo moves will be unlocked. Repeat code entry to return to normal.

Unlimited webbing
Enter the 'SPECIALS' menu and enter ORGANICWEBBING as a code. You will hear someone laughing. Repeat code entry to return to normal. Alternately, accumulate 50,000 points during game play

All fighting controls
Enter the 'SPECIALS' menu and enter KOALA as a code. You will hear someone laughing. Repeat code entry to return to normal.

Level select
Enter the 'SPECIALS' menu and enter IMIARMAS as a code. You will hear someone laughing. Repeat code entry to return to normal.

Level skip
Enter the 'SPECIALS' menu and enter ROMITAS as a code. You will hear someone laughing. Repeat code entry to return to normal. Pause game play and select the 'Next Level' option to advance to the next level.

Bonus training levels
Enter the 'SPECIALS' menu and enter HEADEXPLODY as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as Mary Jane
Enter the 'SPECIALS' menu and enter GIRLNEXTDOOR as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as The Shocker
Enter the 'SPECIALS' menu and enter HERMANSCHULTZ as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as a scientist
Enter the 'SPECIALS' menu and enter SERUM as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as a police officer
Enter the 'SPECIALS' menu and enter REALHERO as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as Captain Stacey
Enter the 'SPECIALS' menu and enter CAPTAINSTACEY as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as thug model 1
Enter the 'SPECIALS' menu and enter KNUCKLES as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as thug model 2
Enter the 'SPECIALS' menu and enter STICKYRICE as a code. You will hear someone laughing. Repeat code entry to return to normal.

Play as thug model 3
Enter the 'SPECIALS' menu and enter THUGSRUS as a code. You will hear someone laughing. Repeat code entry to return to normal.

Matrix-style attacks
Enter the 'SPECIALS' menu and enter DODGETHIS as a code. You will hear someone laughing. Repeat code entry to return to normal.

Goblin-style costume
Enter the 'SPECIALS' menu and enter FREAKOUT as a code. You will hear someone laughing. Repeat code entry to return to normal.

Small Spider-Man
Enter the 'SPECIALS' menu and enter SPIDERBYTE as a code. You will hear someone laughing. Repeat code entry to return to normal.

Big head and feet for Spider-Man
Enter the 'SPECIALS' menu and enter GOESTOYOURHEAD as a code. You will hear someone laughing. Repeat code entry to return to normal.

Enemies have big heads
Enter the 'SPECIALS' menu and enter JOELSPEANUTS as a code. You will hear someone laughing. Repeat code entry to return to normal.

First person view
Enter the 'SPECIALS' menu and enter UNDERTHEMASK as a code. You will hear someone laughing. Repeat code entry to return to normal.

Super coolant
Enter the 'SPECIALS' menu and enter CHILLOUT as a code. You will hear someone laughing. Repeat code entry to return to normal.

Pinhead Bowling mini-game
Accumulate 10,000 points during game play to unlock the Pinhead bowling mini-game in the training menu.

Vulture FMV sequence
Accumulate 20,000 points during game play to unlock a Vulture FMV sequence in the CG menu.

Shocker FMV sequence
Accumulate 30,000 points during game play to unlock a Vulture FMV sequence in the CG menu.

Green Goblin FMV sequence
Finish the game under the hero or greater difficulty setting.

Play as Alex Ross
Finish the game under the normal or higher difficulty setting to unlock the Alex Ross costume in the specials menu.

Play as the Green Goblin
Finish the game under the hero or super hero difficulty setting to unlock the Green Goblin costume option at the specials menu. Select that option to play as Harry Osborn in the Green Goblin costume with his weapons in an alternate storyline where he tries to correct the Osborn family's reputation.

Alternate Green Goblin costume
If you are using the Alex Ross Spider-Man, play any level with the Green Goblin in it and he will have an alternate costume that resembles his classic costume more. Note: This will only work when you are in the Alex Ross costume and the Green Goblin alternate costume will not be in the very last in-game intermission.

Play as Peter Parker
Finish the game under the easy or higher difficulty setting to unlock the Peter Parker costume in the specials menu.

Play as wrestler
Finish the game under the easy or higher difficulty setting to unlock the wrestler costume in the specials menu.

Become Invisible
Press (3)x L1, L2, Square and circle you will become invisible and to undo it you press the same buttons again to be uninvisble.

Beating Green Goblin faster
You must play as Green Goblin for this one, when you get to the very last level, face of at the bridge, first rescue Mary Jane then fight Goblin after you get him off his glider, get on your glider and start shooting Goblin with your machine gun or your homing daggers.

Avoiding Shocker's shockwaves
On the level called, 'Showdown with Shocker', he will try to blast you with a few shockwaves. If you are playing as Green Goblin, hop on your glider and head straight for Shocker in turbo mode.

First Person View
Enter the 'Specials' menu and enter "underthemask" as a code. If entered correctly you should hear someone laugh.

List of all villians (in order they come in)
1 - Uncle Ben's killer(he has thugs)
2 - Oscorp robots
3 - Shocker
4 - Vulture
5 - Scorpion
6 - Green Goblin
Note for point 5: First you'll have to defend Scorpion. Later on, he attacks you.

Chase Through The Sewer: Secret room:
You will reach a part where you need to turn off some running water through a water tunnel. When you get to the other end of the tunnel, there will be three thugs. After you take out the thugs, go to the ceiling. You will see a door. Enter it and flick the switch. Then, go back through the tunnel that led to the room. Instead of jumping across the water-filled cage on the floor directly under the tunnel entrance, go into it. You will see an open door which leads to a secret room.

Crawl on the sky
Play the Search For Justice level an start web swinging. Go as high as you can and look for a building that is higher than the top height that you can swing at. After locating it, swing onto it then crawl or web zip your way to the top. When at the top, look towards the sun. Enter "look around" mode and aim it near and around the right side of the sun. There should be a place in the sky where you can zip to. From here you can crawl, web zip, and even pull the "Yo-Yo".

Avoid overheating the Green Goblin's glider
To use boost on the Green Goblin's glider without overheating it, keep tapping X. You will get the same speed but without having to stop.

Search For Justice: Secret Sub-Mission
During the first level, swing to the left slightly when you start. You should go over a building with a helipad. Then, go down to the next building that has a billboard. There will be two Skulls on the rooftop and a purse. After you defeat the two Skulls your character will notice the purse. Next, turn towards the billboard and go back over the roof with the helipad and start to go right to the next rooftop. There will be two Skulls and a woman. Beat up the Skulls and talk with the woman. She will say she lost her purse. Go back to the building with the purse and bring it back to her. This will give you points for the secret in this level.

The Razor's Edge: UFO
Look on top of one of the buildings in the area where you start. You will see glowing colors, and if you get closer you will that it is a UFO. If you get too close, it will fly away.

Super Mech Killed By Friendly Fire
When you fight the Super Mech in OsCorp after you destroy the generators, jump on the mech's neck. All the other enemies will fire, hit the neck, and kill him.

Tuesday, March 26, 2013

Spider-Man 2 PlayStation 2 Cheats

Play as Stickyrice
Go to the special options screen in the main menu and go to the cheats menu. Then type in "stickyrice". If you typed in the code correctly you will play as Stickyrice, the thug that killed Spiderman's Grandfather.

Unlock Alex Ross white costume
Complete the game on the Kid mode to unlock the Alex Ross white costume.

Skip training
Complete the training by entering "CEREBRA" in the cheats menu.

Programmer Save
When starting a new game, enter HCRAYERT as a name ('Treyarch' spelled backwards), then go back and enter any name of your choice. The game will start in progress, with over 40% completion, 201,000 Hero points, with Swing Speed and Web Zip upgrades, and 'Big Game Hunter', 'Alien Buster', 'Shock Absorber', and 'Tentacle Wrangler' ranks.

Defeating Rhino
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press Circle when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him.
Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.

Complete Story Mode
The code is Treyarch backwards which is HCRAYERT. It gets your 40% ahead, starts you off with 200,000 hero points and also a few upgrades.

Theatre and Fight Arena
To Unlock the Spider-Man 2 Theatre, and the Spider-Man 2 Fight Arena, simply complete all the missions in Chapters 1-15. In Chapter Sixteen you'll have free-roam with one mission: Get 50,000 more hero points. Go to a store with 6,000 hero points or more Now, scroll around for an icon of a camera. It costs 1,000 Hero Points. This is the theatre. You'll be able to watch the Credits, Treyarch intro, and Activision intro. There's a spider man posing icon next to it. It is labeled Fight Arena. Buy it for 5,000 hero points. The warehouse where you FIRST battled shocker is where this arena is. You fight a wave of criminals in separate rounds.

Theatre and Fight Arena
To Unlock the Spider-Man 2 Theatre, and the Spider-Man 2 Fight Arena, simply complete all the missions in Chapters 1-15. In Chapter Sixteen you'll have free-roam with one mission: Get 50,000 more hero points. Go to a store with 6,000 hero points or more Now, scroll around for an icon of a camera. It costs 1,000 Hero Points. This is the theatre. You'll be able to watch the Credits, Treyarch intro, and Activision intro. There's a spider man posing icon next to it. It is labeled Fight Arena. Buy it for 5,000 hero points. The warehouse where you FIRST battled shocker is where this arena is. You fight a wave of criminals in separate rounds.

Defeating Doc Ock
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful. When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing Circle when Spider- Man's head flashes, then respond to each dodge by pressing Triangle and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L1 then pressing Square, performing an uppercut which sends the Doc in the air. Then, hold and release X and continue to press Square rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing Square, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated.

Defeating Mysterio
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.

Defeating Shocker
To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down. Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.

Defeating Bosses
When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively.

Defeating enemies
To defeat enemies that block your attacks, have guns, or dodge your web, use the Web Splash maneuver (L2 + Triangle). This will quickly cover them up with webbing and will make them easier to defeat.

Following Black Cat
In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the X (Jump) and when it is fully charged, also hold L2 (Turbo). Then, still holding L2 + X, run to the edge of the building and release X, but continue to hold L2. This will fling Spider-Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line (L2, R2) when you can still see the top of the building. Note: You must buy the zip line first. It should attach to the top and zip you over.

Saving the reporters from Mysterio
When you start the level, you are on the top of the Daily Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the second door on your left. Note: Jumping up floors saves a few seconds, but do not wait to charge your jump. When you enter the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies. Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Triangle, charge your jump and sprint towards the balcony that you came in on. When you reach the edge of the balcony, release Jump. The jump alone will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Triangle to put the reporter down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers Note: Your web attacks will not have any effect on the flyers, however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.

Reaching Liberty and Ellis Islands
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island (Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only appear during this time. Then, charge-jump and web-sling to attach to one. Wait for it to get close to the island and/or the other helicopter. You will know when to make the jump for the islands. When you must get to Liberty Island, keeping swinging to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island. To get to the Statue Of Liberty from Quentin Becks, first jump hard then keep web swinging from the UFO. While doing that, keep jumping and getting boost by pressing L2 at the bottom of a swing. Keep doing this, even when you fall.

Destroying Orbs at the Statue Of Liberty
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.

Mysterio's Apartment: Exiting Wall Of Mirrors
Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web Ball (L2 + Triangle) works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit.

Farther web swings
When you are swinging, hold L1 + X. Release when you are about to get make another web shot come out. This will make you go farther.

Faster wall running
When running up a wall and are about to fall, quickly press X and hold Circle. You will go faster for a moment. Keep doing this until you get up the wall.

Avoiding bad cop aim
When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.

Hang a thug on a streetlight
If you are in a street fight and need to hang up thugs for a little while, press Square(2), Triangle, Circle at a thug. This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.

Continue beating
After defeating a criminal after a crime, you can keep beating on him until you leave.

Swing Speed 8 Level Upgrade
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.

Wallsprint Level 2 Upgrade
Get all 150 Skyscraper Tokens.

Saving Aunt May from Doc Ock
First, fail the mission by losing Ock. Then when you restart the mission next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter. It is much easier to web swing to the helicopter, or make your web attach to the chopper. All you have to do is dodge the buildings. It is also possible to attach you web to other choppers that are just flying around in the city.

First Encounter: Saving Doc Ock
First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L1, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers. At the start of the level, destroy the first computer. Then, look to the left or right. Wait until the plasma blast goes down, then turn on the Spider Reflex modes (slow motion) and dive forward into the corner, but not all the way. Once there, destroy the computer, then repeat.

Arcade mini-games
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press Square to activate the marker to start the Dodge Hall mini-game. Complete round 3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini-game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.

Reaching the arcade
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and the neon sign (so that you see Spider-Man's back). Turn to your left and go down the street past the blue star icon for Race 95 and continue pst the first intersection. Go to the second intersection at the end of the grassy area (across the street is the blue star icon for Race 96). Stay on the side with the grassy area, and turn left. Go down the sidewalk with the grassy area on your left until you reach the T-shaped intersection. Cross the street and continue going straight, past the white/gray awnings. On your left side is an alley. In that alley is a storefront with green-trimmed windows. Go into this alley and you will reach the entrance to the Arcade. Above the Arcade door is a sign depicting an old Atari-style controller. Note: The Arcade is a location used at the very beginning of the game during the tutorial narrated by Bruce Campbell.

Getting upgrades
When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.

Vulture Lair
When you reach a hole in the netting you will reach a open space. Advance Web it.

Easy Skyscraper Tokens
Go to the map of the city and look very closely at the buildings. You will see little gold dots on top of the buildings. They represent the token locations.

Free fall
In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note: Sometime when you free fall you will lose health if you hit the ground head on.

Human punching bag
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so.

Spider-Man: The Movie references
Certain building can be referenced to the first Spider-Man. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.

Twin Towers location
The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.

Evidence of Vulture Fight
Go to the Chrysler building (the other huge sky scraper near the empire state building), up far enough to where there are green pyramids on 4 corners of the building, and go around the building. You should find green feathers on the building, referring to the first game when you fought Vulture there.

Hanging villians street posts, landing villians heads
Press L2 and triangle to web him/her. Then press O and triangle to grab on to him. Beat all villians until the last one is standing. Do the things above and go near a streetlight or lamp. Constantly press triangle until dead. If not, press O and triangle again and when dead, charge your jump and you may succeed or may fail. It all depends on your timing and place. Note: Must first buy upgrade. Press L2 and triangle to web, then press O and triangle. Jump into the air and press O. You will flip over and fall down on to his/her head. You may die if you do this on the of a very tall buildings. Note: You must first buy the powerup from the spidy store.

Where to find Skyskraper Tokens
When you are swinging, go up tall buildings and you can find some tokens on the side and on the top of the buildings.

Finding Secret Tokens
When you are swinging around town, some areas may be inclosed by buildings. Climb up the building and jump into the center and a token will be along the side of the inclosed area.

Finding Hideout Tokens
Look at the map at the bottom right hand corner. When you swing around, you will see red and green squares. Go to the red square. in there will be one hideout token. Note: You may have to face some people in the hideouts.

Finding Bouy Tokens
Go near the water and you will see a bouy floating in the water. Charge your jump and run towards the water. You may be short, but you can webzip to it. To webzip, press L2 and R2 together. Note: You must first buy the upgrade from the spidy store.

Play as Venom
To play as Venom complete the game at 100% (use any cheat to get to 100%) and set your name as Activison.

Faster Web Swinging
When swinging jump at the bottom of the arc. Example: If You start swinging then jump at the top of the swing arc you will go higher not further, but swinging at the lowest point allows you to not obtain hight but more distance. This comes in handy when swinging after black cat.

Last Speed Upgrade
To get the 8th speed upgrade you must get up to the 16th chapter and defeat it. When the new chapter starts get 50,000 hero points and go to the shop. Swing upgrade 8 should be there unless you haven't upgraded it before.

Defeating Mysterio for good
To completely defeat Mysterio, first you will go to an autotorium. Press triangle + circle to grab reporters. Once you've freed them all, destroy the robots. (every time you punch you will stay in mid-air so it makes it easy to destroy them). Once you've beaten him, you will go to lady liberty. swing from the robots in the air by using all of your different kinds of web swings. From there, destroy more in-the-air robots. Then jump in the middle of lady Liberty's head and dodge the sweeper to attack the brain. Then you will go to his apartment and destroy the clowns, mirrors, and axes. For a while, you won't see Mysterio, but all of a sudden he will rob a store and all you have to do is give him a charge kick and he will be destroyed for good!

Mysterio's Mirrors - saving time and effort
When you are in Mysterio's mirror room, you don't have to smash all of the mirrors to get out of there. look for a mirror with a striped frame. there should be more than one of these. go up to the mirror to the left of the striped one, and smash it up. take care of the spiderguy that comes out of it. then check to see whether a light is shining out from the mirror to the center of the room. if it is, then proceed to the 3rd mirror left of the one you just smashed. take care not to trigger the 2 mirrors in between. smash the 3rd mirror and destroy the fake spiderman, and repeat again, smashing the 3rd mirror to left, until an exit appears. if it isn't, then smash the mirror to the other side of the striped mirror, and carry out the strategy mentioned above, but instead of smashing the 3rd mirror to the left, smash the 3rd mirror to the RIGHT.

Webbing Doc Ock to the ground
First go near Doc Ock then when Spider-Man's head flashes press Circle to dodge. Then, immediately press Triangle to web Doc Ocks tentacles to the ground. Note: In the bank you have to jump towards Doc Ock dodge (Circle) the hit Triangle right away.

Get to Lady Liberty
You might have been swinging around, and catching a glimpse of the statue of liberty in the corner of your eye, well to get there you need a helicopter. this is hard to do so you better be patient. only the helicopters that go over the sea can help you here, so when you see one on the edge of the city, jump as high as you can, and web onto the helicopter, and wait until you see another one over the sea, then quickly jump and web onto that one, and wait until it takes you to liberty Island, and drop. Bada bing, Bada boom, and your there. P.S. There is also a small village on the other side that you can reach with a helicopter to.

The easy way to hang villians
If you want to hang a villian on a streetlamp, what you have to do is grapple the villian by using triangle + circle, then use web-hammer (you must first buy it at the spidey-store) as many times as you want. When the villian is on the ground, press x as fast as you can. Spidey will jump a decent amount of distance to the nearest steetlamp, and hang the villian by his legs. If the villian has a small amount of health or no health at all, he will hang there for a while. If he has a good amount of health, his health will slowly go down and then he will fall and lose even more health.